Five sectors: by 2026, the scale of China's virtual reality industry will exceed 350 billion yuan

2022-11-03

The Ministry of Industry and Information Technology, the Ministry of Education, the Ministry of Culture and Tourism, the State Administration of Radio and Television, and the State Sports Administration recently issued the Action Plan for the Integration and Development of Virtual Reality and Industrial Applications (2022-2026) (hereinafter referred to as the Action Plan), which proposes that by 2026, the overall scale of China's virtual reality industry (including related hardware, software, applications, etc.) will exceed 350 billion yuan, Cultivate 100 backbone enterprises with strong innovation ability and industry influence, and create 10 clusters with regional influence and leading virtual reality ecological development. The relevant person in charge of the Electronic Information Department of the Ministry of Industry and Information Technology said that virtual reality (including augmented reality and hybrid reality) is an important frontier direction of the new generation of information technology, a major forward-looking area of the digital economy, and will profoundly change the way of human production and life. After years of development, the virtual reality industry has initially built an ecosystem based on technological innovation, and is entering a strategic window period with product upgrading and integrated application as the main line. The Action Plan proposes the development goals by 2026. By 2026, key breakthroughs will be made in the key technologies of 3D, virtual reality integration, immersing audio and video. The new generation of humanized virtual reality terminal products will be enriched, and the industrial ecology will be further improved. Virtual reality will be applied in a large scale in important economic and social industries, forming a number of backbone enterprises and industrial clusters with strong international competitiveness, and creating an industrial development pattern where technology, products, services and applications will flourish together. The Action Plan puts forward five key tasks around promoting the integration and innovation of key technologies, improving the supply capacity of the whole industry chain, accelerating the implementation of multi industry and multi scenario applications, strengthening the construction of industrial public service platforms, and building an integrated application standard system. In terms of improving the supply capacity of the whole industry chain, it will target the demand of mass consumption and industry, and comprehensively improve the industrial supply capacity of key virtual reality devices, terminal peripherals, business operation platforms, content production tools, and special information infrastructure. Improve the comfort, ease of use and safety of terminal products. In order to accelerate the implementation of multi industry and multi scene applications, we will deepen the organic integration of virtual reality and industry in industrial production, cultural tourism, integrated media, education and training, sports and health, business creativity, entertainment, safety emergency, disability assistance, smart city and other fields. The above person in charge said that in order to promote the smooth implementation of various goals and key tasks, it will further optimize the development environment, guide all industrial parties to strengthen cooperation and establish a public service platform. Promote the effective supply of industrial funds. Promote the financing and development of large, small and medium-sized enterprises, and cultivate specialized and new enterprises. At the same time, carry out the construction of pilot cities and parks for virtual reality integration applications, and cultivate backbone enterprises. In combination with the construction of the national new industrial demonstration base, support the development of industrial agglomeration and build a virtual reality manufacturing innovation center. (Liu Xinshe)

Edit:Yi Bing    Responsible editor:Wei Li Bin

Source:XinhuaNet

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