The China Audio Digital Association Game Museum opens in Shanghai

2024-07-26

The classic work of the world's first home game console and game console "Yu San Jia"... The highly anticipated China Audio Digital Association Game Museum officially opened in Shanghai on the 25th. The complete and disassembled versions of the Mirowa Odyssey. Photo by Wang Ji, a reporter from China News Service. This is the largest professional electronic game museum in China, covering an area of 2000 square meters. It collects more than 5000 game related collections, including various game consoles, personal computers, game software, game books and magazines. The museum tells the history of electronic games through four permanent exhibition areas: "The Origin of Electronic Games," "The Rise of Console Games," "The Prosperity of Computer Games," and "The Development of Chinese Games," guiding visitors to explore the technology and cultural connotations behind games in depth. The Mirowa Odyssey, born in the 1970s, made its debut in the first exhibition hall, becoming the world's first home gaming console. At the same time, a disassembled version is exhibited in the museum, allowing visitors to glimpse the "mysterious" structures such as circuit boards inside. It is reported that in the 1950s and 1960s, electronic games were initially only used in a small number of universities and military institutions; With the gradual popularization of computer technology, electronic games have only begun to become a popular entertainment item for the public. “R. O. B. Robots "and" Power Gloves ". Since the 1980s, the electronic gaming industry has faced unprecedented fierce competition, ushering in an era of "console wars". In addition to classic products such as NES and Game Boy that are full of "memory killing", some special exhibits have also attracted the attention of the live audience. For example, Nintendo's peripheral "R.O.B. Robot" launched in 1985 packaged electronic games into toys, but this robot was only compatible with two games and was soon discontinued; The "Power Glove" launched in 1989 was a pioneer in motion sensing games, with 14 different operating movements such as fist clenching and finger pointing. However, due to the lack of supporting games, difficulty in operation, and extremely poor accuracy, it was discontinued the following year. The museum also explores the development history of Chinese games. It is reported that this history can be traced back to a series of domestic game consoles made in China from the 1970s to the 1980s, as well as the earliest self-developed games in Chinese Mainland in the 1990s. Exhibition Area of "Development of Chinese Games". According to Zhang Yijun, the first vice chairman of the China Audio Video and Digital Publishing Association, electronic games record and carry the tremendous progress of human technology in a unique way, from pixels to 3D, from button operation to interactive experience. The Game Museum of the China Audio Digital Association not only opens the door to the colorful gaming world, but also builds a bridge connecting the past and future of the gaming industry. It is reported that the museum will conduct a trial operation from July 26th to 29th and announce the official opening time to the public afterwards. During the trial operation period, a reservation system will be implemented. (New Society)

Edit:NingChangRun    Responsible editor:LiaoXin

Source:China News Service Website

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