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Think Tank

Games are just games, don't treat New Year's greetings as a "decisive battle"

2024-02-05   

Recently, a game called "Battle at the Peak of Chinese New Year" has become popular on the internet. The game has been online for nearly a week and has over one million users. In this game, Mom and Aunties are all simulated by AI, and when the player says "I'm back", the game starts. Mothers and relatives take turns to battle, from finding a partner, getting married, having children, to education and work, conducting comprehensive soul questioning on players. Players can freely express themselves, and different answers will trigger different emotional reactions from AI relatives. Finally, the communication with each relative ends, even if the level is successfully cleared. Just give it a try and you'll know that this mini game is quite simple. No matter what the player says, AI relatives can correspond to certain dialogues. If you satisfy your parents and relatives, the final outcome is "XX is satisfied and leaves, and everyone says you have success." If you leave the other person speechless, they are "avoiding you like a plague god." If they don't play cards according to common sense, they "think young people in big cities really know how to play and silently leave.". AI relatives also have similar language skills, such as urging marriage, giving birth, and pointing fingers at work income. There are not many tricks, so it is not difficult to quickly pass the level. For example, intentionally talking nonsense for three or two rounds can disappoint AI relatives and leave. But what about completing the game? If we could gag our relatives in reality, we probably wouldn't need to achieve a "spiritual victory" in the game. So, what is the attraction of this game? It is highly simulated. When playing this game, the chatter of those seven aunties and eight aunties is a replica of reality. Some people "raise their blood pressure while playing," as if facing various pressures from relatives during the Chinese New Year. The role of "father" in the game also has the essence of being roast in reality - "not good at talking and not moving like a mountain". The game developers said that their relatives used a prototype with a strong sense of oppression in the design. It also has practicality. Many people feel that they lack intelligence and are unable to respond fluently in stressful chat situations, as if their brain has crashed, and later they feel regretful for not performing well. With this dialogue game, you can exercise your response ability in advance, just like the mock exam before the formal test, through repeated training to avoid playing poorly on the spot. This kind of training can help people express themselves strategically based on different situations in reality. For example, if you have confidence in your life status and plans, then be honest and ask the other party to respect you. If you are worried about causing a dispute, then follow the other person's advice. Anyway, the road is your own and there is no need to persuade others. Learn to joke, relieve stress in a humorous way, and change the topic. It's really not possible. You can ask back. As someone joked, don't ask your child if they did well in the exam, be careful if they ask you "how much year-end bonus you received, whether your salary has increased or not.". In short, making some assumptions through the game can be considered a social training. The most important thing is to strike at people's hearts. Is it the gossip of relatives or one's own "pleasing personality" that causes self reflection and troubles in this game? Some people get lost in thought after venting, and those who easily get angry in the game

Edit:Luo yu Responsible editor:Jia jia

Source:GMW.cn

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